Especially interested in resources for
- accessibility
- anything in podcast/audiobook format - I almost never do podcasts/audiobooks because I space out every five minutes or wander out of the room and lose the thread, but I know the format works well for others.
Assume everything is in English unless otherwise specified.
Last updated: 2024-05-24.
IMPORTANT: I'm recommending a number of resources that talk generally about general game design as separate from coding, if you want to do video games. (Among other things, I am a modestly terrible coder. I cannot offer support or troubleshooting on any coding/computer front.) If something is focused on video games/coding, I will explicitly mention that.
Also, if your goal is becoming a game design professional, we're happy to cheer you on, but I have no expertise to offer. :p We hope you report back, though!
Game design courses/textbooks/theory ( Read more... )
math
Sorry: you're probably going to have to get a general handle on probability/statistics for many (not all) types of game design. ( Read more... )
accessibility
If you have more resources on accessibility for games, I'd appreciate hearing about them so I can add them here!
( Read more... )
Rapid prototyping
If you do nothing else with your game, do a rapid prototype + playtest.
( Read more... )
Playtesting ( Read more... )
Board games and related topics ( Read more... )
TTRPGs and related topics ( Read more... )
LARPs and related topics
- Nordic Larp - I have minimal LARP experience, but Nordic Larp was the first time I learned of bleed in a formal sense.
consent/safety in RPGs
Note that there has been a fair amount of recent-ish innovation in this area but there is by no means a complete settled consensus as to how one should handle this (nor should there be, given that different gamers/groups will have different needs/preferences). ( Read more... )
Gamebooks and CYOA (choose-your-own-adventure) ( Read more... )
Interactive fiction (IF) and text adventures ( Read more... )
Video games (general) ( Read more... )
music/sound for video games
- Winifred Phillips' A Composer's Guide to Game Music is the gold standard for techniques specific to scoring for video games. The caveat is that she assumes you are proficient in composing.
- see also: resources: music and sound for video games.
video game design analysis ( Read more... )
ethics of games and game design ( Read more... )
game and game design miscellany ( Read more... )
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Some of my own thoughts:
I'm not a professional, but I've done some smaller game design projects (Winterstrike for Failbetter Games, Ninefox Gambit RPG from Android Press, various small Inform 6 and 7 IFs and Twine games) and freelanced as a game writer/narrative consultant (Counterplay Games' Duelyst and Godfall, Alderac Entertainment Group's Legend of the Five Rings).
Orientation to game design.
Narrative in game design ( Read more... )
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MASTERLIST OF CHALLENGES/TUTORIALS ( Read more... )
There will probably be a later challenge stepping through making a smol video game. Possibly also mini-challenges like "play a new-to-you game, write up your impressions." Feel free to leave requests/suggestions for future challenges in comments or by messaging
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