playtester questionnaire
Aug. 7th, 2024 09:47 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Note: this was generated in connection with a TTRPG work for hire for a client, so it's slanted that way; if I were playtesting (say) a crunchy hex-map miniatures wargame, I'd slant questions differently. Feel free to modify/adapt/use as you see fit - and if YOU have questions you think could be helpful, please suggest them in comments! I was trying to keep this to a single double-sided sheet of paper so as to not make it feel like HOMEWORK.
(That said, goodness knows gamers, we love to COMPLAIN lol.)
Playtest Questionnaire for Delightful Playtesters!
Game:
Playtester name/pseudonym (for credits – “Anonymous” is fine, if you prefer!)
Playtester contact info (optional, if you’re willing to answer follow-up questions):
Date of Playtest:
1. How much time did it feel like you were playing for vs. how long you were actually playing?
2. Did you feel like you were making friends or enemies with the other players?
3. Could you play the game again without looking up the rules too often?
4. What did you wish had been explained better in the rules? What did you wish you understood when you started playing?
5. What was your strategy? (“Chaos ball” is a valid strategy!)
6. How much did you feel you had a say in the outcome of the game? Did your decisions feel meaningful?
7. Did anything hold you back from seeing your plans through, and if it did, was it fun or frustrating?
8. What feelings did you have as you played? Were there high points/low points/stories you’d recount to friends/family?
9. How would you describe the game’s theme or vibe in a few words?
10. What kinds of players/situations would you recommend this game for (“people who love spaceships,” “teenagers,” “great for low-brain weekend evenings,” etc.)?
11. What games have you played that are similar to this one?
12. Did you notice any accessibility issues, e.g. font too small or hard to read, sections of the rules not labeled clearly, needs page numbers, colors difficult to distinguish?
13. Is there anything else you’d like to say about your experience? Are there other questions you wish I’d asked? (Please feel free to answer them as well!)
Thank you so much for your time and assistance!
(That said, goodness knows gamers, we love to COMPLAIN lol.)
Playtest Questionnaire for Delightful Playtesters!
Game:
Playtester name/pseudonym (for credits – “Anonymous” is fine, if you prefer!)
Playtester contact info (optional, if you’re willing to answer follow-up questions):
Date of Playtest:
1. How much time did it feel like you were playing for vs. how long you were actually playing?
2. Did you feel like you were making friends or enemies with the other players?
3. Could you play the game again without looking up the rules too often?
4. What did you wish had been explained better in the rules? What did you wish you understood when you started playing?
5. What was your strategy? (“Chaos ball” is a valid strategy!)
6. How much did you feel you had a say in the outcome of the game? Did your decisions feel meaningful?
7. Did anything hold you back from seeing your plans through, and if it did, was it fun or frustrating?
8. What feelings did you have as you played? Were there high points/low points/stories you’d recount to friends/family?
9. How would you describe the game’s theme or vibe in a few words?
10. What kinds of players/situations would you recommend this game for (“people who love spaceships,” “teenagers,” “great for low-brain weekend evenings,” etc.)?
11. What games have you played that are similar to this one?
12. Did you notice any accessibility issues, e.g. font too small or hard to read, sections of the rules not labeled clearly, needs page numbers, colors difficult to distinguish?
13. Is there anything else you’d like to say about your experience? Are there other questions you wish I’d asked? (Please feel free to answer them as well!)
Thank you so much for your time and assistance!