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#2 Character in Gamebooks and Computer Games
(Originally written for
rydra_wong.) I’m going to detour through the question of character/ization and game design, through the lens of CYOA/gamebooks, IF, and more modern video games.
Previously:
- #1 Narrative and Game Design through the Lens of IF/Gamebooks/CYOA.
Next:
- #3 Game Design, Narrative, and Incentives
- #4 Detour: Creature of Havoc, choice, and characterization
CAVEAT: These are not new/original thoughts, just a summary of my understanding. This is also not intended to be comprehensive, but rather a jumping-off point for further exploration.
Cut for length. ( Read more... )
Previously:
- #1 Narrative and Game Design through the Lens of IF/Gamebooks/CYOA.
Next:
- #3 Game Design, Narrative, and Incentives
- #4 Detour: Creature of Havoc, choice, and characterization
(Originally written for
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Previously:
- #1 Narrative and Game Design through the Lens of IF/Gamebooks/CYOA.
Next:
- #3 Game Design, Narrative, and Incentives
- #4 Detour: Creature of Havoc, choice, and characterization
CAVEAT: These are not new/original thoughts, just a summary of my understanding. This is also not intended to be comprehensive, but rather a jumping-off point for further exploration.
Cut for length. ( Read more... )
Previously:
- #1 Narrative and Game Design through the Lens of IF/Gamebooks/CYOA.
Next:
- #3 Game Design, Narrative, and Incentives
- #4 Detour: Creature of Havoc, choice, and characterization