yhlee: Alto clef and whole note (middle C). (Default)
[personal profile] yhlee
#2 Character in Gamebooks and Computer Games

(Originally written for [personal profile] rydra_wong.) I’m going to detour through the question of character/ization and game design, through the lens of CYOA/gamebooks, IF, and more modern video games.

Previously:
- #1 Narrative and Game Design through the Lens of IF/Gamebooks/CYOA.

Next:
- #3 Game Design, Narrative, and Incentives
- #4 Detour: Creature of Havoc, choice, and characterization

CAVEAT: These are not new/original thoughts, just a summary of my understanding. This is also not intended to be comprehensive, but rather a jumping-off point for further exploration.

Cut for length. Read more... )

Previously:
- #1 Narrative and Game Design through the Lens of IF/Gamebooks/CYOA.

Next:
- #3 Game Design, Narrative, and Incentives
- #4 Detour: Creature of Havoc, choice, and characterization
yhlee: Alto clef and whole note (middle C). (Default)
[personal profile] yhlee
(note: originallyw ritten for [personal profile] rydra_wong)

next:
- #2 Character in Gamebooks and Computer Games
- #3 Game Design, Narrative, and Incentives
- #4 Detour: Creature of Havoc, choice, and characterization

I am going to take a slightly oblique angle on narrative and game design - I suspect you had (modern?) video games in mind, but I’m going to start with material discussing IF (interactive fiction/text adventures) and gamebooks/CYOA (“choose your own adventure”) branching narratives. The reason is that many of the techniques and considerations from those two earlier media carry over to modern approaches to narrative in video games.

I have SO MUCH MORE to say on narrative and game design but just talking about these two niche topics got long. I will come back later, I swear!

(Also - if you’re looking for recommendations for game design books, I can definitely talk about that. I have restricted myself here to links to web articles or otherwise free PDFs/resources because most game design books are pricey.)

Cut for length. Read more... )

next:
- #2 Character in Gamebooks and Computer Games
- #3 Game Design, Narrative, and Incentives
- #4 Detour: Creature of Havoc, choice, and characterization
yhlee: Alto clef and whole note (middle C). (Default)
[personal profile] yhlee
ETA: updated with resources for Inky and Ink (Inkle Studios).

To think about games in Twine, it’s useful to think about the spectrum from CYOA (Choose Your Own Adventure) games/books, IF (interactive fiction)/text adventures, visual novels, and hypertext games. This is not a complete taxonomy, just a starting place. cut for length )

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