Rec-cember: Stranger Things art recs

Dec. 12th, 2025 09:05 pm
scintilla10: Robin in Scoops Ahoy uniform (Stranger Things: Robin - Scoops Ahoy)
[personal profile] scintilla10
A few art recs for Stranger Things!

Putting the first few behind a cut because even the titles/descriptions have minor spoilers for season 5.
click to expand
[Steve & Dustin] by [tumblr.com profile] bluismie (SFW)
Devastating Steve & Dustin hug that gave me all the feels omg.

[Rockin' Robin] by [tumblr.com profile] wichuizz (SFW)
Poster promoting Rockin' Robin (and her radio board operator Steve). Love the retro comics style of this!

strawberries & clementines by [tumblr.com profile] bunnypeony (SFW)
Super sweet, flirty Robin/Vickie! I love the soft colours. And there's hand-holding!


halloween means season 2 AUs 🎃 by [tumblr.com profile] toktopus-art (SFW)
Steve, Max, Dustin & Eddie (implied Steve/Eddie). Very funny and cute reactions to Steve with his baseball bat!

clothes swap, as a treat by [tumblr.com profile] mollymurakami (SFW)
Steve/Eddie, dressed in each other's clothes! Love this, very fun.

'This Is Music' Inspired by J.C.Leyendecker by thediktatortot on bsky (SFW)
Fabulous portrait of Eddie Munson with his guitar.

Weird. (a game)

Dec. 12th, 2025 10:53 am
radiantfracture: The word Weird. superimposed on a blueblack forest scene with odd figure circled (Weird)
[personal profile] radiantfracture
Hey, I posted my game! You can find it here.

Playtests welcome. It is a solo storytelling/journalling/story creation horror game. It uses a simplified version of solitaire to drive the story.

[ETA] From the writeup:

And yet the sun rises.

Weird. is a horror game about a flawed protagonist confronting their worst nightmares.

I, a troubled character, am alone on the longest night of the year.

You, a storyteller, use prompts and the inevitability of card order to tell a story for me, driven by fear and fate.

I am tormented by unfinished business, which, as you know, is a great way to become the target of supernatural forces.

Enjoy bringing about my nearly inevitable and almost certainly miserable end, but also maybe final moment of grace, redemption, or transformation, in Weird.

* * * * * *

Title-wise, I went with Weird, as an archaic synonym for fate, styled with a period: Weird.

I liked the suggestion of Patience quite a bit, but this isn't really a game about being patient. I'd want waiting, duration, something like that, in the mechanics somewhere. Actually, maybe I'll try to make such a game, since I still seem to have Game Fever. Maybe it's to play in waiting rooms.

As predicted, the game jam I made has not posted to the Itch calendar, so I am the only person who knows about it or has submitted anything. But I tried!

Thoughts on the possibilities of this mechanic )

* * * * * *

Qua writing tool, I find the game a pretty decent method for creating something between a detailed outline and a rough story draft.

§rf§

(Repost) Atmospheric River

Dec. 10th, 2025 09:10 pm
radiantfracture: Beadwork bunny head (Default)
[personal profile] radiantfracture
As we are once again fording the atmospheric river, here's the villanelle (!!) I wrote about the one in 2022:

(Climate Change Villanelle)
After an image by K.

Consider the atmospheric river
as a dragon, slithering through peri-
apocalyptic skies. The end is never

reached of all this rain. Its teeth of silver
gnaw the bones of men who refused boldly
to consider the atmospheric river

as a dragon, not just as the weather,
winning us the wages of false bravery:
apocalyptic skies. The end is never-

ending. Consider the dragon, glitter-
ing, greedy, cruel and wise; now carefully
consider the atmospheric river

as an alternative to the wither-
ing coils of smoke, wildfires' choking, hazy
apocalyptic skies. The end is never

quite what you expect or would prefer.
Drink if you wish, smoke up, get high, daily
consider the atmospheric river,
apocalyptic skies. The end is nigh.

Stranger Things 501-504

Dec. 9th, 2025 05:59 pm
scintilla10: Steve & Dustin both turning their heads to look over their shoulders (Stranger Things - Dustin & Steve)
[personal profile] scintilla10
These episodes dropped during a busy time, so I'm only now caught up. Spoilers behind the cut )

Epistolary recs!

Dec. 9th, 2025 05:02 pm
scintilla10: nib of a pen (Stock writerly)
[personal profile] scintilla10
My tree is up at [community profile] fandomtrees! I always have a blast with these kinds of events, so looking forward to perusing all the trees soon. :D

* * * * *

A trio of epistolary recs for [community profile] rec_cember!

#toobadsosad by [archiveofourown.org profile] DontStopHerNow
Selfie, Eliza/Henry, 1100 words, no archive warnings apply
This is a hysterical texting fic with sharp, funny character voices! And it makes excellent use of timestamps and emoji to add to the story.
Eliza 9:18pm : Freddy and I broke up again. #toobadsosad
Eliza 9:18pm : It's really for good this time.
(Read by Henry at 9:36pm)


A gentle man and a scholar by [archiveofourown.org profile] isevsianne
Our Flag Means Death, Ed/Stede, 7500 words, no archive warnings apply
Modern AU consisting of a series of emails about letters. Contains outrageous flirting and even more outrageous obliviousness. Very cute and fun!
Stede Bonnet unearths potential evidence that his 18th century ancestor could be the Gentleman Pirate, and contacts a top pirate historian Edward Teach, an expert on the dreaded pirate Blackbeard, to get to the bottom of it. An email correspondence sparks something more than just academic research.


from the mortal realm by [archiveofourown.org profile] mixtapestar
Dimension 20: A Court of Fey and Flowers, Lady Chirp & Lord Squak, 500 words, no archive warnings apply
Delightfully charming and fun post-canon letter, featuring excellent puns and an excellently frothy Chirp voice.
Lady Chirp Featherfowl's letter to her dearest cousin, Lord Squak Airavis.
radiantfracture: a gouache painting of a turkey vulture head on a blue background, painted by me (vulture)
[personal profile] radiantfracture
What is best?

1. A patch with just the text "Tablet XII is Canon"
2. A patch with this text and the shape of the broken tablet above or below it
3. A patch that's in the shape of the broken tablet with the text written on the tablet?

Font would be vaguely cuneiform-y but legible.

For aesthetics, so far as I can tell with very sketchy research the best Tablet XII fragment is shaped kind of like this:



§rf§
ailelie: (Default)
[personal profile] ailelie
So I've talked a lot about the power system I've observed (primarily) in webcomics. You'll also find versions of this in a lot of tabletop games (e.g., every force gets a face and a goal, etc). But what do conflicts look like?

So! A conflict is when two or more wants are mutually exclusive. What I want and what you want are incompatible. That puts us at odds. The wants can be internal to a single person, too.

(What about man vs nature, you ask? Fate (ttrpg system) provides a neat solution to this. Consider the natural forces as having wants/goals, too. The tornado wants to rage and destroy. The rain wants to fall. The desert wants to be all the extremes. Etc. In Fate, you can assign skills, aspects, stunts, etc to nonliving, nonthinking things. Before you argue that this anthropomorphizes too much, consider nature from the pov of the human stuck in the situation. To them it feels like the tornado wants to rage and destroy, even if that is impossible for a weather system to actually feel or think).

Power, as I've said before, is currency to enact your will and gain autonomy. In other words, power buys what you want. When people and factions act in a story, they are likely acting to either get what they want or to secure enough power to get what they want. The important thing to remember is that power is not the ultimate want. This edge between what someone wants and what they need to get it is where interesting negotiations, alliances, and betrayals can happen. 

But stepping back a moment. 

When conflict is crash between wants, what are the possible outcomes?

If A and B are in conflict, here are their options:
  • Either backs down and the other gets what they want without compromise. Backing down can be giving up, a strategic retreat, or a personal reassessment of what they want.
  • They negotiate, each compromising on what they want so that they get part of it.
  • They refuse to back down and then either one side wins and the other loses, or they destroy each other.
  • They sacrifice what they want to ensure the other doesn't get what they want.

Now lets talk wants a bit more.

A want is anything someone wants to achieve, but there are levels. 

A Heart's Desire is the ultimate thing a person or organization wants. It is the end of the five why exercise, what comes after "so that" or "in order to" etc.

To achieve a heart's desire, a person has Goals. If I achieve this Goal, I will get what I Want.

To achieve a goal, a person has a Plan.

Elia wants to become the leader of the Blue Herons because she believes it is the best way to honor her father and allay her guilt for not returning home when he'd asked. To become leader, she needs to win an election. She is working hard to secure votes.

Despite the language used, Elia's Heart's Desire is to "allay her guilt." Her Goal is to "become leader of the Blue Herons." (Honoring her father is another goal more than a desire. She views it as a want, though. It could be an interesting moment when she finally honors her father, only to realize the guilt remains). Her Plan is working to secure votes.

Now, say Elia is going up against someone named Cory.

Cory is from a village suffering from repeated monster attacks. His people are barely hanging on. The only way to help is to get a faction like the Blue Herons to intervene. He's pleaded for aid, but no one will help. He's decided the only way to help his people is to take control of the Blue Herons and force them to help. He's working hard to secure votes.

Cory's Heart's Desire is to "save his people" and his goal is to "become leader of the Blue Herons." 

Elia and Cory are in conflict. They cannot both lead the Blue Herons. But, if Elia can convince Cory she'll help his people, he could step down. She gets to honor her father by leading, and he gets to save his people. Alternatively, Cory could convince Elia that saving his village is a better tribute to her father. That would let her step down.

Both are going after Power (leader of the Blue Herons) in order to get what they want. If one finds an alternative route to what they want, they no longer need that power. 

...and now my lunch break is over.

radiantfracture: A yellow die with a spiral face floats on a red background, emitting glitter (New RPG icon)
[personal profile] radiantfracture
Hey, I made a little game jam, mostly so that I had a jam whereat to submit my own game:

https://itch.io/jam/winter-solstice-haunting-ttrpg-jam

Make something and I'll try to round folks up to play it!
radiantfracture: A yellow die with a spiral face floats on a red background, emitting glitter (New RPG icon)
[personal profile] radiantfracture
I am nearing completion (fingers crossed) on a little winter solstice horror game that uses solitaire as its mechanic.

You will not be surprised to learn that this is is pretty much a solo journalling game with prompts. However, the solitaire mechanic does impose (I hope, anyway) a kind of melancholy fatalism.

I have been calling the game Solitary for obvious reasons, but of course there are many many many many games on Itch alone already called Solitairy. Any thoughts on an alternate title?

§rf§

(no subject)

Dec. 6th, 2025 10:40 am
honigfrosch: a stark, stylized black and white photo of a man's face in semi profile (Default)
[personal profile] honigfrosch
New love meme nominations have slowed down to a trickle, so now's the perfect time to check out the list of names and see if there's someone you want to leave a nice comment for. I'd greatly appreciate it; every year I am looking forward to this.

Have a nice and relaxed weekend ♥
scintilla10: Max looking in the distance, concerned (Stranger Things: Max)
[personal profile] scintilla10
Some things I've been up to:
  • Watching Heated Rivalry, and having a complete blast! I enjoy escaping into m/m hockey romance books on occasion, so hearing that one was being adapted made me excited for the show - and it's been SO great so far!

  • Holding off on watching Stranger Things Season 5 until I have time to watch properly. I'll probably be diving in this weekend.

  • Feeling a bit wiped out at work, and so ready for the stretch of time off I've got over the holidays (soon, SOON).

  • Enjoying two different advent calendars: a mini puzzle one we bought several years ago, and a tea one!

  • Eagerly anticipating [community profile] ficinabox collection opening tomorrow :D


Also, I got to cuddle an eight-week old puppy recently! What a bundle of wriggly, fluffy mischief.

Rec-Cember #2: 2 Discworld fanart

Dec. 5th, 2025 09:30 pm
scintilla10: one of Kate Beaton's Bronte sisters, checkin' out the dudes (KBeaton dude-watching with the Brontes)
[personal profile] scintilla10
Continuing [community profile] rec_cember with two pieces of adorable Discworld art, featuring dragons!

Lady Sybil by [tumblr.com profile] flaggermousseart
SFW, super cute Sybil Ramkin with a dragon on her shoulder

[Vimes with a lumpy dragon] by [tumblr.com profile] daxarvedraws
SFW, a grumpy-looking Sam Vimes cradling a dragon

Terms

Dec. 4th, 2025 09:57 pm
ailelie: (Default)
[personal profile] ailelie
I need to be clearer and more uniform with my terms.

A faction is one or more people who wield a specific type of power.

Power is the currency to enact one's will and to have autonomy from others. There are many types of power.

Authority is what enables a person or faction to wield power. Authority can have many sources (e.g., experience, tradition, divine will, popularity, loyalty).

Power has a source, methods (for lack of better term), and requirement(s). The source is very similar to the authority, except it is for the power, not the wielder.

One source of power for martial power type is gratitude. People are grateful they're alive and safe, so they recognize, honor, and obey the military. Other sources are might, fear (both fear of martial might and fear of losing martial favor), and tradition.

Methods are how the power is wielded and expressed in the world. For example, one method the church can use to wield religious power is sermons. They can also offer to grant or remove blessings. In contrast, social power can be wielded through maintaining relationships. In highly structured societies, social power can also be wielded through knowledge and use of the norms and rules.

Requirements are the rules for maintaining authority to draw on the power. The wealth power type requires being wealthy. The religious power type requires recognition. The loyalty of the people power type requires maintaining the favor of the people. Wielding imperial power requires being the emperox or having the emperox's favor.

Obviously, I'm still thinking things through.
ailelie: (Default)
[personal profile] ailelie
Age of Arrogance is a webcomic I'm reading. I talked before about how politics typically take shape in a webcomic/etc. I'm going to use my current one (I just finished chapter 47 of 93 so I'm just past the midpoint). Spoilers will be minimal (if present at all) because I'll be talking about characters and power, not character dynamics or plot.

Here are the major players:
  • Emperor (Imperial power)
    • His empress and her children
    • His mistress
    • The former crown prince (Imperial (withdrawn), Military Might, Wealth (partially via Imperial), Good looks)
  • The Duchess in the North (Defense, Fear, Loyalty)
  • The Former Crown Prince's Tutor (Academia)
  • The Church (Religion)
    • The High Priest (Religion, Magic)
  • Lady Dufret (Information)

Imperial power rests in the emperor or empress. Those the emperox (we'll use that) favor can wield imperial power, but that favor is easily withdrawn. This is why spouses and concubines in stories often represent other powers in the setting. Also, pregnancy and children matter deeply for two reasons. (1) Children, especially new children, can be a sign of the emperox's favor. They are proof the mother has the right to wield imperial power. (2) If a child is the heir, the non-emperox parent has a chance to wield imperial power through the child instead of their spouse. (3) The non-emperox parent of an heir can also wield the power of fear. Once their child rules the land, the parent can bring ruin to their enemies and riches to their friends.

So, it is very unsurprising in this story, that the empress allies herself with the church and the mistress strives to get pregnant. The empress seeks an alternative power source while the mistress tries to strengthen her connection to imperial power.

The crown prince used to have access to imperial power, but he's been disowned for three years. That makes his power potential only. He does use a bit of his father's remaining favor to trade some imperial power for wealth. Being disowned means he has also lost his position as the leader of the military. He still has knights, though, but that makes his military power more personal and loyalty-based. Finally, he's attractive and has always seen that as a way of exerting influence over women. When his new wife barely blinks at him, he's thrown off-kilter. He's lost so much of his power in one fell swoop and now his wife (the Duchess of the North) has unintentionally neutralized one of the power sources he'd thought he couldn't lose (his looks). He also has a divine blessing that grants him a little religious power, but not much.

His time in the North focuses on consolidating power. 

(Note: When I say religious power, I don't mean he can speak for or command the church. It is more the blessing gives him religious authority, if that makes sense. Instead of getting authority through study or years of practice in the church, he has a small amount because the gods said so).

The Duchess of the North draws power by being a defender of the realm. In webcomics, the North is always a cold and dangerous place on the edges of the kingdom. It is vast, but underutilized due to harsh conditions, war, and a dearth of people. The duke/duchess of the north has to be strong to lead such a place. If the North falls, the empire/kingdom will falter. Often, the North is second in power only to the Emperox.

In addition to getting power from fear (what if the duchess lets the north fall), potential (what if the duchess overthrows the emperox), etc, the duchess (margrave, in this story) gets power through loyalty. She has earned the love of her people and they are deeply loyal to her and the land. Her lack of resources made her vulnerable to the emperor in the story, and gave the crown prince an "in" for establishing an alliance with her in the first few chapters.

The other major source of power in the story is the church. Within the church is a second faction that focuses on magic. So the church and the mage tower are basically one. In this setting, though, magic is (so far) evil. The church, on the other hand, is neutral, save for when the faction is involved.

The crown prince has allies. His old teacher carries the authority/power of academia. His aid holds no actual power, but he has influence with the crown prince due to their long-standing friendship. A would-be empress brings with her the power of information (and is shaping up to be an awesome spymistress; I really hope things go well for her).

Everyone either represents a power faction or they have influence with a power faction through personal relationships or some kind of authority (e.g., the divine blessing).

This ramble is probably a mess to read and understand. Regardless.

stepnix: Hyaku Shiki mecha (hyaku shiki)
[personal profile] stepnix

In a strange and hypothetical turn of events, you've found yourself running two mid-level Lancer campaigns. You're an experienced GM, you have plenty of time on your hands, you figure you're up to the challenge. You've recruited friends and familiar faces from your favorite TTRPG spaces, especially those that you know are really into the character-building side of the game. Build freaks! We know 'em and love 'em. But you're a little surprised when both groups end up with the exact set of character builds. It wasn't planned or anything, everyone just picked all the same character options as someone in the other group. Weird, but there is a silver lining: since it's the same party at both tables you figure every combat you prep can be used for both groups. What could go wrong?

First session of the campaign(s), you run a combat for Mobile Task Force Zeta-Zero-Two "Radiation Ronin," and they love every minute of it. It's a long hard fight with tough decisions to make, but they emerge victorious, and everyone talks about how much they're looking forward to the next sitrep. Feeling very pleased with yourself indeed, you put that same combat in front of the time-hopping band of rebels, Carrion Cavalcade. They hate it! By the end of the session, everyone is clearly frustrated, they're too tired to keep playing, and you're left wondering what went wrong.

Within a couple days, you've gathered something of a postmortem from the Cavalcade's players. They tell you that even though they won the fight, none of them feel like they really fulfilled the fantasy they built their characters for. The Really Big Sword player felt stuck making hacking rolls, the sniper had to ram and grapple to shut down the enemy. They weren't making any tactical errors, it was a difficult fight and they made the choices they needed to in order to win the sitrep. But they weren't playing the way they really hoped to.

Okay, that's good information, and you know enough to prepare differently for the next session. Radiation Ronin need to push their session back (someone has a cat wedding), so you even have some extra time. You set to work crafting a combat that will let every character show off their strengths and fulfill the role their players envisioned. It's not going to be an easy fight, just one where everyone can be where they want to be.

Showtime. The difference is palpable. Carrion Cavalcade pounces on every opportunity for a clever combo and fills the chat logs with their favorite moments. Everyone gets to see their mechs at their best, everyone leaves happy, you're feeling so much better about the campaign from here on out. You can't wait to run this same combat for Radiation Ronin and-

hm. that didn't go as well.

They're a quieter group, even at the best of times, but you can tell they didn't share the Cavalcade's enthusiasm. They won the fight with flying colors, triggered the same hype moment combos, but, they just weren't feeling it. They tell you the combat was fine, they enjoyed it, it just didn't have the same thrill as the first one. One of them says that things went a little "too smoothly," and things start falling into place for you.

Radiation Ronin enjoyed the first combat because they were forced to make new plans in the moment, Carrion Cavalcade didn't because they felt like they weren't getting the gameplay they had planned for.

Carrion Cavalcade enjoyed the second combat because they were able to fulfill their gameplay fantasies without a hitch, Radiation Ronin hated it because executing their ideal turn repeatedly felt boring to them.

Both groups genuinely enjoy the mech combat gameplay of Lancer, both groups genuinely enjoy building a character out of a smorgasbord of rules-chunks, but the things they enjoy about those things are different. Do you want to explore the whole space of possibility, and it's disappointing if you can get away with doing the same thing over and over? Or are you here to experience one particular slice of play, and it's frustrating if you feel like that's being denied?

To invoke some truly incomprehensible jargon, Radiaton Ronin enjoy their frotz in a nitfol sort of way, and Carrion Cavalcade have more of a gnusto approach to their frotz. I'm not suggesting either approach is inherently superior, or "more true" to Lancer or any other combat game, but I do hope I've been able to outline the different needs of different players, and potential opportunities for expectations to become misaligned at the table.

Rec-Cember: Rec #1

Dec. 2nd, 2025 07:30 pm
scintilla10: eagle flying over the sea against a golden sunset (stock - eagle over sea)
[personal profile] scintilla10
Kicking off [community profile] rec_cember with a recent femslash fic (written for [community profile] rarepairexchange 2025) that blew my socks off. (Cross-posting this rec to [community profile] womansplace who are hosting a reccing event aligned with [community profile] rec_cember.)

All Summer in a Day by [archiveofourown.org profile] Luna
True Detective: Night Country, Liz Danvers/Evangeline Navarro, 3000 words, rated e, no archive warnings apply
Liz stops sleeping.

Some nights, she's busy trying to claw her way out from under an avalanche of paperwork. Some nights, she just can't keep her eyes closed. She can put on a sleep mask or bury her face in the pillows, but she's still aware of the light glowing out there, and the absence of anyone warm in the bed next to her.

(Or: six months later, a reunion.)

Post-canon reunion (or is it?). I loved the lyrical rhythm of the writing, and beautifully vivid descriptions of the landscape. Liz's sharp, cynical narrative voice is excellent, and I loved the thoughtfulness and depth of the characterization and the focus on their spiky, intense relationship. (And hot! It's very sexy, too.)

Bookmark game

Dec. 2nd, 2025 09:41 am
radiantfracture: A yellow die with a spiral face floats on a red background, emitting glitter (New RPG icon)
[personal profile] radiantfracture
Hey, I'm making weird little games again. For the TTRPG Bookmark Game Jam on itch.io, I submitted a little bibliomantic solo game here.

There are some fun ideas in the jam already. If, say, you're in need of a bookmark that gamifies attention drift and daydreaming, I recommend checking the games out.

If you feel inspired, I invite you, too, to make a gamified bookmark and tell me about it. They don't have to be games -- the bookmark could be an asset, as folks call them, like encounter tables or pseudodice.

I'm fooling around with a couple of other ideas, but I'm delighted to have finished something.

§rf§
stepnix: Nanoko from Wish Upon the Pleiades (magical girl)
[personal profile] stepnix
Cardcaptor Sakura raising sim about to be available in English for the first time!


I've been bemoaning how little information is available on this, so it's REALLY exciting to see it get this kind of attention.

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