worldcon schedule
Aug. 10th, 2025 10:06 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Thursday, Aug 14th
Poetry Readings Thursday
1:30 pm - 2:30 pm
Room 445-446
Reading: Ursula Whitcher
3:30 pm - 4:00 pm
Room 428
Interstellar Flight Press reading
7 PM
Seattle Beer Company, 1427 Western Ave
Friday, Aug 15th
Queering History
10:30 am - 11:30 am
Room 423-424
Poetry in World-building
3:00 pm - 4:00 pm
Room 433-434
Saturday, Aug 16th
Science Non-Fiction (Poetry)
10:30 am - 11:30 am
Room 447-448
Hugo Awards
8:30 PM
Ballroom 1, fifth floor
Sunday, Aug 17th
By the Numbers: Mathematics in Science Fiction
9:00 am - 10:00 am
Room 334
Narrativism Simulationism Dramatism Simulationism
Aug. 9th, 2025 11:36 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
when i actually went back and read posts from Forge alumni, i started realizing that I had the wrong idea of what "narrativism" meant there. It's not actually about producing the dramatic arc of conventional fiction via play or using rules to enforce/produce genre conventions in general, it's about a specific kind of doing that.
Bankuei calls it "player characters freely make choices and actions based on human issues." Forge narrativism wants well-defined protagonists who can confront Big Questions and Important Themes, whether those Big Questions come from a systems' specific thematic anchors, or whether they emerge from characters' personal thematic anchors. This is strongly reminiscent of a specific genre, but it's the genre called literary fiction. Interest in the conventions of horror, fantasy, and other "genre fiction" was called simulationism, another term that often gets used in very different ways than the Forge's definition.
By drawing this kind of contrast between "narrativism" and "simulationism," GNS reiterated the classic divide between literary and genre fiction that's caused so much nerd resentment of "serious" literature and academic contempt for "popular" literature historically. This is helpful for understanding what was going on back there, but is nearly useless for understanding the ways the terms get used now.
For that we have to go even further back!
John H. Kim has some fascinating firsthand accounts of the RGFA usenet group, an early outpost for TTRPG theory and/or flame wars and the origin point for an earlier three-part theory of play. Not gamism, narrativism, simulationism, but gamism, dramatism, simulationism.
Mary Kuhner's description of the Threefold Model brings us much closer to the modern ttrpg discourse version of "simulationism," while "dramatism" seems to have survived under the new name "narrativism"... kind of. There's some odd assumptions about the GM's power to direct the story that don't seem to have survived transmission. If I had to speculate: vulgar narrativism combines the dramatist emphasis on Interesting Story more generally with the Forge narrativist emphasis on player-driven play. But in most cases, the boundaries between terms in common discourse seem much closer to Mary Kuhner's model than Ron Edwards'.
apparently RGFA developed this whole model to explain to a writer for Theatrix why Theatrix wasn't the game for them. Simulationism was first described by self-identified simulationists, rather than just being an appendage to the Forge narrativist theoretical project as some may assume based on other accounts.
More from Okanagan Backroads Volume One
Aug. 7th, 2025 08:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Mile 12.1 (4.4) – Half a mile further along, the access to White Lake Observatory turns right. (White Lake itself is the alkali pond opposite the Twin Lakes turnoff.)
Because of their electrical systems, which interfere with the operation of the radio-telescope, cars are not allowed on the road to the radio telescope. The big dish itself towers above the other installations, listening eternally to signals from outer space. The maze of poles and overhead wiring back towards Oliver are another form of radio-telescope, which pick up very long radio waves. The observatory is well worth walking the three-tenths mile; what's happening is completely incomprehensible to the layman, but fascinating nonetheless.
(1975/77)
* * * * * *
This observatory still exists, under the rather grander name of the Dominion Radio Astrophysical Observatory. It is, so the government website tells me, "an internationally renowned facility for radio astronomy and leading-edge instrumentation." Until just now, I had no idea that it existed.
DRAO is still, naturally, a radio-quiet site, which must be more difficult these days than in 1975.
Dave Stewart, author of Okanagan Backroads, is quite right about its fascination. I am absolutely a lay person, and yet statements like this are weirdly thrilling: "The Canadian Hydrogen Intensity Mapping Experiment (CHIME) is Canada's largest radio telescope. ... CHIME has no moving parts, but the Earth's rotation allows the telescope to map all of Canada's visible sky every day. CHIME was designed to survey atomic hydrogen from the largest volume of the Universe to date." No real idea why that would be important to do (feel free to explain!), but I'm glad it's happening here.
They have a Perseids viewing party next week!
§rf§
Source: https://nrc.canada.ca/en/research-development/nrc-facilities/dominion-radio-astrophysical-observatory-research-facility
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Aug. 4th, 2025 08:48 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)