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[Repost from, uh, when I originally read this in 2017.]
I've been interested in game design for some time, but when I started in elementary school, either there were no resources or they were hard to find. It was already hard to find books in English when I lived in South Korea. We did have Base access for a couple years while my dad was still in the Army, and then he left the Army to teach at Yonsei University and we lost Base access and, with it, access to the library. In any case, it would never have occurred to me to look for books on "game design." I don't think I heard of it as an area of study until college or possibly after. I spent a lot of high school trying to design a cockamamie chess variant, and I did read up on real chess variants (Chinese chess, Japanese chess, Burmese chess, etc.). It wasn't *good*, and the one time a couple friendly strangers over the internet volunteered to playtest it, they confirmed the ruleset wasn't any good, no doubt because I had devised the pieces' moves to be ~symbolic~ for storytelling purposes (it was worldbuilding for a fantasy novel) and I didn't know anything about board game design.
Since then I have made a point of reading books on game design when I can find them, and the occasional article on the web. While I have released a couple of small interactive fiction games (IFs) and the narrative game Winterstrike (Failbetter Games), I don't really consider myself a game designer. It's more in the nature of something I do on the side because I find it illuminating to consider alternate ways to approaching narrative; I think primarily as a writer of static fiction. And for the purposes of the hexarchate, it's research because I decided that one of the factions (the Shuos) abuses game design techniques in their pedagogy, and one of the characters (Jedao) is a gamer.
The Kobold Guide to Board Game Design, ed. Mike Selinker, is a collection of essays by various designers. I was originally going to read the book through and do a report on the book overall, but I liked the essays enough to do individual reports on some of them. ( cut for length )
Thank you to the person who donated this book!
I've been interested in game design for some time, but when I started in elementary school, either there were no resources or they were hard to find. It was already hard to find books in English when I lived in South Korea. We did have Base access for a couple years while my dad was still in the Army, and then he left the Army to teach at Yonsei University and we lost Base access and, with it, access to the library. In any case, it would never have occurred to me to look for books on "game design." I don't think I heard of it as an area of study until college or possibly after. I spent a lot of high school trying to design a cockamamie chess variant, and I did read up on real chess variants (Chinese chess, Japanese chess, Burmese chess, etc.). It wasn't *good*, and the one time a couple friendly strangers over the internet volunteered to playtest it, they confirmed the ruleset wasn't any good, no doubt because I had devised the pieces' moves to be ~symbolic~ for storytelling purposes (it was worldbuilding for a fantasy novel) and I didn't know anything about board game design.
Since then I have made a point of reading books on game design when I can find them, and the occasional article on the web. While I have released a couple of small interactive fiction games (IFs) and the narrative game Winterstrike (Failbetter Games), I don't really consider myself a game designer. It's more in the nature of something I do on the side because I find it illuminating to consider alternate ways to approaching narrative; I think primarily as a writer of static fiction. And for the purposes of the hexarchate, it's research because I decided that one of the factions (the Shuos) abuses game design techniques in their pedagogy, and one of the characters (Jedao) is a gamer.
The Kobold Guide to Board Game Design, ed. Mike Selinker, is a collection of essays by various designers. I was originally going to read the book through and do a report on the book overall, but I liked the essays enough to do individual reports on some of them. ( cut for length )
Thank you to the person who donated this book!