book report: Dear Diary
Jan. 8th, 2024 04:06 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Dear Diary by Avery Alder is a zine about the process of writing Monsterhearts 2, a revised version of their game Monsterhearts. I'd been holding on to this zine for a while waiting for the right time to read it (this is why my house is so full of books, LOL).
This part particularly struck me:
I originally encountered the first Monsterhearts before I was much aware of ace/aro people, so this had not occurred to me as a criticism of the game beforehand. I do remember that as someone who almost never wants to do tabletop RP about sex, Monsterhearts (the original) looked like a fantastic game that I would never, ever play because I cannot think of ANYONE on this planet I would feel safe doing "RP as a horny, angsty, monster [1] teenager" with except maybe Joe, and at that point why wouldn't I just go straight to sex. :p
[1] That is, the character "classes" ("skins" in the game's parlance) are (almost all) things like vampires, witches, werewolves, etc., as a very clear metaphor for engaging with growing up queer. Alder is queer and trans, and talks about this aspect in the zine.
Anyway, I generally don't do sexual/romantic relationships as mechanics in this way, although I've seen things like John Wick's add-on rules set Sexcraft, which I thought was well-handled for people who want to add that to their games. (I am not one of those people.) But from a design standpoint, it's something to think about?
This part particularly struck me:
Over the years, I've gotten feedback from lots of people on the asexual spectrum that they felt like Monsterhearts erased their experiences, and that they had trouble connecting with the game as a result of its baseline assumption that everyone was a sexual person. In addition to launching the big survey, I showcased a few iterations of the asexuality mechanic-in-development, and launched a feedback survey for asexuals. My experience here revealed an obvious lesson: wanting to create space for another isn't enough, you need to actually listen and be willing to scrap your own ideas when they fail to serve the process.
I originally encountered the first Monsterhearts before I was much aware of ace/aro people, so this had not occurred to me as a criticism of the game beforehand. I do remember that as someone who almost never wants to do tabletop RP about sex, Monsterhearts (the original) looked like a fantastic game that I would never, ever play because I cannot think of ANYONE on this planet I would feel safe doing "RP as a horny, angsty, monster [1] teenager" with except maybe Joe, and at that point why wouldn't I just go straight to sex. :p
[1] That is, the character "classes" ("skins" in the game's parlance) are (almost all) things like vampires, witches, werewolves, etc., as a very clear metaphor for engaging with growing up queer. Alder is queer and trans, and talks about this aspect in the zine.
Anyway, I generally don't do sexual/romantic relationships as mechanics in this way, although I've seen things like John Wick's add-on rules set Sexcraft, which I thought was well-handled for people who want to add that to their games. (I am not one of those people.) But from a design standpoint, it's something to think about?