game report: Moonsailors (TTRPG)
Jan. 12th, 2024 12:41 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[repost from 2020]
Moonsailors is a zine-based mini-RPG available for $5 from itch.io, with an option to email the designer for a free copy if the cost is a hardship.
Full disclosure: we did not play this game as designed, because this game was not set up to deal with a 100000000% pure Gamist (Joe), a Chaotic Evil teenager (Ara), and someone who was sincerely trying to play the game as intended (me). So in that sense our play session was a "failure," not because of any problem with the game design, but because of misaligned player goals. HOWEVER, we had a ton of fun, even the failure mode generated interesting discussion, and we actually want to mod this and play it as a family again, so in that sense it's also a success. ( Read more... )
Moonsailors is a zine-based mini-RPG available for $5 from itch.io, with an option to email the designer for a free copy if the cost is a hardship.
Moonsailors is a GM-less, one-session story/ttrpg game for 3-5 players where solitary travelers drift among the stars, each looking for something that they may or may not find. As you explore, the other players will help you tell your story by asking prompting questions. Will you open the door you hear sounds behind? How does the heat of the planet feel on your skin? What do you do if the ground starts cracking beneath your feet? What do you pick off the menu?
Set up is quick, so you can start playing right away - just make up your character, find a name, draw your ship, and then you're off to wander the stars. The only other things you'll need tell your story & help others tell theirs is some paper and things to write with. Will your traveler decide to explore the abandoned apartments of the City Ship Sage, or will they salvage equipment from Mining Base Celadon? Will they seek life upon the shattered planet of Viridian? The details of the locations are left sparse so that you can decide what's true about it for your session.
Wherever you go, you'll collect & leave evidence of your being there. While your characters may never actually meet, you might find the things that have been left behind and you'll certainly leave some impact of your own.
Full disclosure: we did not play this game as designed, because this game was not set up to deal with a 100000000% pure Gamist (Joe), a Chaotic Evil teenager (Ara), and someone who was sincerely trying to play the game as intended (me). So in that sense our play session was a "failure," not because of any problem with the game design, but because of misaligned player goals. HOWEVER, we had a ton of fun, even the failure mode generated interesting discussion, and we actually want to mod this and play it as a family again, so in that sense it's also a success. ( Read more... )