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- We Deal in Lead TTRPG from By Odin's Beard RPG. (Hardcopy for purchase; alternately, PDF for purchase). This is Weird West, rec'd by
telophase, with an option for one-GM/one-player or solo player play. I love the ambience of the setting, which involves gunslinger guilds and their oaths to each other, and slipstream worlds colliding into each other in a ruined postapocalyptic wasteland. I am bored by the mechanics, which are pretty much "roll vs. target number" with a few added rules around special artifact guns; the advantage is that the mechanics are bog-standard in a way that will make the game easier for savvy gamers to suss out, but I think there's a missed opportunity here for the mechanics to really engage with the milieu. OTOH I realize I am at the extreme far end of people who enjoy novel/unusual mechanics, and I suspect I'm in a minority!
- Nevyn Holmes' Gun and Slinger, a different Weird West TTRPG (PDF for purchase; hardcopies are currently out of stock). I like the mechanics of this one better (runs off a poker deck), although it's less flexible in terms of play group (one GM plus two players - one the gun, the other the slinger). I do find the attempt at progressive ideological purity to be intensely frustratingly lacking in self-awareness. At the point where you are declaring the wrongness/badness of Fighting The Other but simultaneously the game's designated "killable body" is defined to be always evil, ffs Could We Do A Logic; I do not think this is the Advanced Enlightened Position that you think it is. What you've done at this point is reskin/rename "The Other," not remove it.
vs. (from the GM's section)
…that said, I like the core game fine. I just find the ideological posturing to be irritatingly self-contradictory.
Gun & Slinger also features a number of setting/rules mods (e.g. mecha, sword & sorcery via cursed sword).
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- Nevyn Holmes' Gun and Slinger, a different Weird West TTRPG (PDF for purchase; hardcopies are currently out of stock). I like the mechanics of this one better (runs off a poker deck), although it's less flexible in terms of play group (one GM plus two players - one the gun, the other the slinger). I do find the attempt at progressive ideological purity to be intensely frustratingly lacking in self-awareness. At the point where you are declaring the wrongness/badness of Fighting The Other but simultaneously the game's designated "killable body" is defined to be always evil, ffs Could We Do A Logic; I do not think this is the Advanced Enlightened Position that you think it is. What you've done at this point is reskin/rename "The Other," not remove it.
This is not a game about taming wilderness or fighting back against "The Other." While there are elements of fighting back against the world, it's not to take other's lands but defending against an invading force—The Twist [a force of corruption]—and discovering answers to the transformed world's mysteries. (11)
vs. (from the GM's section)
Something connected to The Twist hunts [the gun and slinger]. The Thing That Hunts, a constant threat and antagonist, creates pressure and raises the stakes simply by existing....[I]t always connects the Slinger, Gun, and Twist. It isn't strictly the Twist's agent but it's always malicious. (77)
…that said, I like the core game fine. I just find the ideological posturing to be irritatingly self-contradictory.
Gun & Slinger also features a number of setting/rules mods (e.g. mecha, sword & sorcery via cursed sword).
no subject
Date: 2024-03-06 03:51 pm (UTC)no subject
Date: 2024-03-06 10:35 pm (UTC)no subject
Date: 2024-03-07 01:48 am (UTC)Niggle confirmed, google identifies it as Werewolf: The Wild West.
I might even own a copy, I'd have to dig in the attic to check.
no subject
Date: 2024-03-07 01:55 am (UTC)https://preview.drivethrurpg.com/en/product/345383/rider
(Cepheus Engine = OGL Traveller rules)